Facebook Postdoctoral Research Scientist, Graphics in Redmond, Washington
Oculus is a world leader in the design of virtual reality systems. We are currently seeking innovative researchers with a passion for technology to develop next generation graphics systems at our research location in Redmond, WA. The focus of this role is on computer graphics with the primary responsibility being the real-time synthesis of high quality images, including perceptual rendering, realistic shading, rendering for new displays, global illumination, and geometry processing. The position is a fixed term contract for 24 months and requires a PhD in computer science, computer engineering, or similar areas, and a strong background in graphics and programming, as well as solid mathematical skills.
Lead graphics research projects that span cross-functional teams
Develop new technologies for driving current and future head mounted displays under hard real-time constraints
Collaborate with other researchers and engineers to develop concepts that impact the future product pipeline
Publish and present papers in international conferences and journals, attend top conferences in graphics and related fields
Currently has or is in the process of obtaining a PhD degree or completing a postdoctoral assignment in the field of computer graphics, image processing or similar
2+ years experience in any of the following: C++, DirectX, OpenGL, CUDA
2+ years experience with advanced image synthesis (e.g., rendering, sampling, reconstruction, ray tracing, shading, level of detail)
2+ years experience with real-time computer graphics, including GPU hardware, modern graphics APIs, and the GPU pipeline
Track record of increasing responsibilities and decision-making experience
1+ publication at a tier-1 or tier-2 computer science conference/journal
Interpersonal experience: cross-group and cross-culture collaboration
Able to obtain work authorization in the US for a two-year period beginning in 2018
Must be available to start employment on or after May 1, 2018
2+ years experience with machine learning
1+ years of experience in designing graphics hardware
1 plus papers in virtual reality, perceptual graphics, or machine learning
Proven track record of achieving results as demonstrated by grants, fellowships, patents, as well as first-authored publications at leading workshops or conferences such as SIGGRAPH, Eurographics, HPG, EGSR, etc.
Demonstrated software engineer experience via an internship, work experience, coding competitions, or widely used contributions in open source repositories (e.g. GitHub)
Equal Opportunity: Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. If you need assistance or an accommodation due to a disability, you may contact us at email@example.com or you may call us at +1 650-308-7837.